This is a small OpenGL ES emulator for PC. Code ("C" / C++), written for this emulator will mostly work on android platform, very little to no modifications should be required, one just needs to write an activity wrapper in Java.
Gomoku 3D by Trinerdis inc. was developed using this emulator.
status: functional, under development
language: C++
os: win32 / linux
version | changes from previous version |
---|---|
v0 | glGetIntegerv(GL_VERTEX_ARRAY_BINDING) not intercepted, shader strings are preprocessed outside glShaderString(). will fix this. |
v1 | Fixed the above, added some OpenGL ES extensions. |
v1.1 | Added some of Tegra 3 OpenGL ES extensions. |
version | release date | file | release notes |
---|---|---|---|
v0 | 2011-10-10 | glesemu_2011-10-10_.zip | (see above) |
v1 | 2011-10-26 | GLES20Emu_2011-10-26_.zip | emulator headers |
v1 | 2011-10-26 | GLES20_Tutorial_2011-10-26_.zip | example project |
v1.1 | 2012-02-20 | GLES20Emu_2012-02-20_.zip | emulator headers |
v1.1 | 2012-02-29 | GLES20_full_tegra_2012-02-29_.zip | OpenGL ES 2.0 headers (no emulation, beta) |
v1.1 | 2013-05-14 | clean_GLES20_Android-ready_widnow_.cpp | A small GLUT window, using the emulator |